– Distance: 200 miles (67/75/80/130 laps depending on track)
– Setup: Fixed
– Cautions: On
– Damage: On
– Fuel: 55%
– Starts: Green
– Restarts: With one-to-go blue choose cone out of turn 2. Left of cone is inside line, right of cone + blue line is outside line. Restart Zone coming to green. If the track does not have a restart zone the start will be on Green.
– Fast repair: 1
– Qualifying: 1 lap, single-car (5 minutes)
– Time of day: Atlanta-Afternoon Daytona-Late Afternoon or Sunset, Daytona (Legacy)-Afternoon, iRacing SS-Afternoon, Talladega-Afternoon
– EOL: Driver(s) who are determined to cause or contribute to a caution being thrown will receive an EOL. Any driver(s) who hits the choose cone will receive an EOL.
– Overtime: 1 attempt and no caution will be thrown if an accident occurs.

– LCQ Practice: 7:30pm ET
– LCQ Qualifying: 8pm ET
– LCQ Grid: 8:05pm ET
– Race Practice: 8pm ET
– Race Qualifying: 9pm ET
– Race Grid: 9:05pm ET

Eligibility & registration:
– Drivers who are in the Top 25 in points, past champions and winners in the previous & current season are locked into the race each week.
– Up to 5 drivers who are not locked-in, but have previously won a race will be able to request a #provisional. Priority goes to the driver with the most wins with ties broken by most recent win. Drivers who receive a provisional will be invited to join the iRacing league page.
– Drivers who are not locked-in are required to participate in the Last Chance Qualifier (LCQ). The LCQ is a 50 mile (17/19/20/33 lap race depending on track) with a 30 minute time limit. To participate drivers need to be in the Not Locked-in league page on iRacing: A predetermined amount of finishers from the LCQ will be invited to the feature race immediately upon completion of the LCQ. additional LCQ participants will be invited based on finishing order at 8:45pm ET if capacity allows. If the LCQ does not reach the amount of transfer drivers +1, the race session will not go forward and all participants will be invited to the feature race. Locked-in drivers and those using a provisional are not eligible to race in the LCQ.

Win reward:
– Champions: $50
– Winners: $40
– Drivers: $25
– Rookies: $20

– The driver with the most points after 8 races will be locked into the Championship finale.
– Drivers who are 2nd through 10th in points after 8 races will be eligible to race for the final 4 spots in the Championship finale. In the Wild Card Playoff race the 4 drivers who finish highest make the championship finale.
– In the Championship finale the eligible driver who finishes highest wins the championship.
– There is 1 drop week in the first 8 races.
– The champion will receive $250.



Bonus points:
– Lead a lap: 1 point
– Lead the most laps: 1 point

– NASCAR Craftsman Truck Chevrolet Silverado, Ford F150 and Toyota Tundra.
– NASCAR Cup Next Gen Chevrolet Camaro, Ford Mustang and Toyota Camry
– NASCAR Cup 87 Buick LeSabre, Chevrolet Monte Carlo, Ford Thunderbird and Pontiac Grand Prix.
– NASCAR Generation 4.
– NASCAR Xfinity Chevrolet Camaro, Ford Mustang and Toyota Supra.

– Atlanta Motor Speedway
– Daytona International Speedway
– Daytona International Speedway (Legacy)
– iRacing Superspeedway
– Talladega Superspeedway

– No intentional wrecking.
– No hate speech.
– Steering wheel required. No console controllers.
– No passing below the double yellow line. Attempts to advance or hold a position below the yellow line on the final lap of a race will result in end of draft penalty if there is evidence another vehicle would have finished ahead absent the move below the yellow line. There is no penalty if a driver is forced below the yellow line. At Atlanta driving two wheels below the red line on the front stretch apron is allowed.
– No passing before the start finish line on starts/restarts, however evasive action to avoid a car significantly damaged or that missed a shift is allowed.
– Black flags are only cleared under caution and immediately following a start/restart.
– EOL’s are given to any driver(s) who cause or contribute to a caution being thrown. Accumulation of multiple EOL’s in the same race may result in further penalty at the discretion of the league.
– Drivers who hit the choose cone will receive an EOL.
– Under caution drivers a lap down or more are allowed to wave themselves around the pace car until the field has reached reached turn 1 during one to go. Black flags will be cleared.
– No blocking another drivers momentum.
– Lapped cars are required to move to the apron and yield when a large pack of cars racing side-by-side are approaching. Drivers may use their discretion when the field is spread out and/or a small line of cars are approaching, but are encouraged to communicate intentions.
– Do not drive through non-assigned pit stalls excessively when entering and exiting pit road.
– Bumping in the corners and tri-oval is discouraged.
– The final lap of each race or the incident causing a caution which ended the race is automatically reviewed.  If the winner of the race causes an incident which gained them or helped them retain the lead they will be stripped of the win and moved to the end of the lead draft.
– If your internet connection is causing a disruption you are expected to move to the end of the draft of cars until the internet connection has been fixed.  Drivers will be warned once by by race control before being removed from the race.
– If a race is interrupted by a server crash or high volume of drivers dropping from the server the race may be restarted if less than 50% of the race is completed or will be called official if 50% or more of the race is completed.  If the race is called official scoring is reverted to the last completed lap prior to the server issue occurring.

Race Control:
– Race control is present in all races unless communicated otherwise.
– Cautions are initiated from the tower. If race control cannot be present, cautions will be controlled by iRacing.

Paint schemes:
– The league disables decals and numbers so custom car # paint schemes are allowed.
– Drivers are expected to run a paint scheme consistent with their assigned car #. If you do not like your assigned car # you can request to change it.
– Those with Trading Paints Pro are allowed to use a one or two digit # even if their assigned car # is three digits. For example “010” can be assigned to a driver, but they could use a “10” custom car # paint scheme. This allows for multiple drivers to use the same one or two digit #. If you do not have Trading Paints Pro it is recommended you chose a vacant one or two digit car #.
– Legends & Champions can select or change their car # to a # currently being used by any Winner, Driver or Rookie. Winners can select or change their car # to any # currently being used by any Driver or Rookie.