Rules

New or returning member application process & prerequisites:
– The league is free to join.
– All new or returning league members must join the Discord https://discord.gg/R74QMcVMDe, complete an application and meet certain prerequisites. The application can be submitted in the #apply channel. If you have been referred by another league member you should disclose this in your application. Applicants who have been accepted will see a thumbs up in their post and should see their name turn to Rookie classification green.
– New league members must use a steering wheel, have an oval iRating at or above 2000 and an oval B safety rating or higher.
– Returning league members who have previously won a race or a championship are grandfathered in without prerequisites.
– Once an application is accepted the member is expected to apply to the RODDCAR LCQ iRacing page. You can do this in the iRacing UI under Leagues > Find a League > RODDCAR LCQ.

Classifications:
– Legend = League members who have won a championship + 10 race wins or any multiple time champion
– Champion = League member who has won a championship.
– Winner = League member who has won a race
– Driver = League member who have at-least 10 starts entering the current season
– Rookie = League member who have less than 10 starts entering the current season

Race Format & Procedures:
– Chassis: Varies depending on schedule
– Distance: 200 miles (67/75/80/130 laps depending on track)
– Setup: Fixed
– Field size max: 36
– Cautions: On and controlled by iRacing. If 3 or more members are witnessed being involved in a wreck, race control reserves the right to throw the caution manually.
– Damage: On
– Fuel: 55%
– Starts: Green. The pole sitter has lane choice.
– Restarts: Restart Zone except for Legacy Daytona which is on Green. The leader has lane choice.
– Fast repair: 1
– Qualifying: 1 lap, single-car (5 minutes)
– Time of day: Atlanta-Afternoon Daytona-Late Afternoon or Sunset, Daytona (Legacy)-Afternoon, iRacing SS-Afternoon, Talladega-Afternoon
– On the start/restarts members must stay in line until crossing the start/finish line. Evasive action passing a member who is significantly off pace and/or misses a shift is allowed.
– Overtime: 3 attempts at a green-white-checker finish. In the final attempt it is the point of no return and any caution is ignored if it comes out on the first of two laps.
– Voice chat is reserved for race communications only.
– Black flags are only cleared under caution and immediately following a start or restart.
– Wave arounds: Under caution league members a lap down or more are allowed to pass the pace car and get 1 lap back once the field has caught the pace car and received the 2-to-go signal. Wave arounds should be taken using the top lane of the race track.
– Lapped cars being approached by a large pack of cars are required to move to the apron and yield.
– Going below the out of bounds line to advance or defend a position on the final lap or in the final overtime will result in an end of lead draft penalty.
– If the winner of the race causes an incident which gained them or helped them retain the lead on the final lap or in the final overtime they will be stripped of the win and moved to the end of the lead draft.
– If a league members internet connection is causing a disruption they are expected to move to the end of the draft of cars they are apart of until the internet connection has been resolved. 
– If the race is interrupted by a server crash or high volume of drivers dropping from the server the race may be restarted if less than 50% of the race is completed or will be called official if 50% or more of the race is completed.  If the race is called official scoring is reverted to the last completed lap prior to the server issue occurring.
– Members are expected to have their assigned # entered correctly in the iRacing UI and adhere to running a paint scheme consistent with their assigned car # if using Trading Paints Pro. Consistent means similar to if not matching (i.e. you can be assigned 001 for 1 or assigned 020 for 20).

LCQ Format:
All of the main event format except:
– Distance: 50 miles (17/19/20/33 laps depending on track)
– Fuel: 100%
– Overtime: 1 attempt at a green-white-checker finish. It is the point of no return and any caution is ignored if it comes out on the first of two laps.
– If a league member is found to have caused an accident which brought out the caution they will be parked and may be subject to penalty after. If a league member is found to have caused an accident on the white flag lap or final overtime period they will not be allowed to transfer to the main race.
– If a member transfers from the LCQ they are expected to have their assigned # entered correctly in the iRacing UI.

Schedule:
– LCQ Practice: 7:30pm ET
– LCQ Qualifying: 8pm ET
– LCQ Grid: 8:05pm ET
– Race Practice: 8pm ET
– Race Qualifying: 9pm ET
– Race Grid: 9:05pm ET

Race eligibility & registration:
– The top 25 league members in championship points are locked in. Prior season points are used for the first 4 races through 2/7/25.
– League members in the top 25 in points unable to race are expected to opt-out. Their spot will be given to the next highest league member in championship points.
– 5 provisionals are available to past champions and winners and must be declared in the #provisional channel no later than 7:30pm ET on raceday. If provisionals are left undeclared they will become LCQ transfer positions. The list of priority for provisionals can be found here: https://docs.google.com/spreadsheets/d/1VN1TamuMA1rg52VVIOQ4kqivtc36ZsrExvKPD5GROUo/edit?usp=sharing.
– League members who are not locked-in must race in the LCQ (Last chance qualifier). The top 5 finishers from the LCQ transfer to the main event. Up to 5 additional transfer spots may be available should provisionals be undeclared. The league ID for the LCQ is 7162 for any members not in the iRacing league page.
– The LCQ will not advance to a race session if there are less than 10 members racing. If an LCQ does not advance to a race session qualifying times will be used to determine who transfers.
– Position 36 is available as a last resort to any member who has made 100 or more #starts who is not locked-in and ineligible by provisional or fails to transfer in the LCQ if has not previously won. If multiple members are in need, the position goes to the member highest in the provisional priority, then most starts.

Championship (Season 34):
– There are 3 drop weeks in the regular season (DUEL did not run + 2 other races).
– 3 Playoff points are awarded for each win in the RODDCAR Shootout, regular season and Wild Card Playoff Doubleheader.
– After 10 races the top 5 members in championship points will be locked-in to the Playoffs. Members who are 6th-15th in championship points will compete in the Wild Card Playoff Doubleheader for playoff positions 6-10.
– In the Wild Card Playoff Doubleheader the top 5 eligible members in points accumulated in the 2 races will make the Playoffs. If a member member wins then they automatically transfer to the Playoffs regardless of points accumulated and there will be one less transfer positions via points.
– In the Playoffs the driver who accumulates the most points in the 3 races is the Season 34 champion.
– All ties are broken by wins, top 5’s and then the highest finish in the last race.
– The champion will receive $250.

Race Win reward:
– Legends: $60
– Champions: $50
– Winners: $40
– Drivers: $25
– Rookies: $20

Points:

1st-402nd-353rd-344th-335th-32
6th-317th-308th-299th-2810th-27
11th-2612th-2513th-2414th-2315th-22
16th-2117th-2018th-1919th-1820th-17
21st-1622nd-1523rd-1424th-1325th-12
26th-1127th-1028th-929th-830th-7
31st-632nd-533rd-434th-335th-2
36th-137th-138th-139th-140th-1
41st-142nd-143rd-1

Bonus points:
– Lead a lap: 1 point
– Lead the most laps: 1 point

Chassis:
– Indycar Dallara IR18 (Indy 500 only)
– NASCAR Craftsman Truck Chevrolet Silverado, Ford F150 and Toyota Tundra
– NASCAR Cup Next Gen Chevrolet Camaro, Ford Mustang and Toyota Camry
– NASCAR Cup 87 Buick LeSabre, Chevrolet Monte Carlo, Ford Thunderbird and Pontiac Grand Prix
– NASCAR Generation 4
– NASCAR Generation 6
– NASCAR Xfinity Chevrolet Camaro, Ford Mustang and Toyota Supra

Tracks:
– Atlanta Motor Speedway
– Daytona International Speedway
– Daytona International Speedway (Legacy)
– Indianapolis Motor Speedway (Indy 500 only)
– iRacing Superspeedway
– Talladega Superspeedway

Penalties:
Full Personal Foul: Incident caused under green flag conditions which brings out the caution, occurs on the white flag lap or in the final overtime period.

Half Personal Foul: Incident contributed to under green flag conditions which brings out the caution, occurs on the white flag lap or in the final overtime period.

Technical Foul: Reckless driving of causing or contributing to 3 or more incidents in a single race results in a 1 race suspension and the member no longer being scored at the moment of the third incident. All other violations such as but not limited to contact under caution or behavioral violations will be disciplined based on the merits of the individual infraction.

Foul 1-Warning
Foul 2-Final Warning
Foul 3-5 point penalty
Foul 4-10 point penalty
Foul 5-20 point penalty
Foul 6-No points for race and 1 race suspension.
Foul 7-No points for race and end of season.

Fouls accumulate no more than 1 per race unless a technical foul is called.

Special Events:
RODDCAR 500 (January 24th, 2025):
– 500 miles/200 laps
– Field size: 43
– The top 25 league members in Season 33 points are locked-in.
– Qualifying (January 4, 2025-January 9th, 2025): Single car, 1 lap. 5 sessions of qualifying at the top of each hour starting at 6pm ET on 1/6, 1/7, 1/8, 1/9. 10 sessions of qualifying at the top of each hour starting at 1pm ET on 1/4 and 1/5. The fastest two qualifying speeds start on the front-row of the RODDCAR 500.
– DUEL (January 5th, 2024): 150 miles/60 laps each race. Odd qualifiers in DUEL 1 and Even qualifiers in DUEL 2. The top 5 non locked-in drivers from each DUEL transfer to the RODDCAR 500.
– Provisionals: There are at-least 3 speed provisionals from qualifying, 2 season 33 points provisionals and 1 past champion provisional given to the most recent past champion not locked-in (if needed). The past champion provisional becomes a points provisional if not used. If a locked-in member qualifies on the front row there will be additional speed provisional(s) added.
– Rewards: Shootout: $100, Pole ($200), Outside pole ($100), DUEL win ($100), Race win ($500+Trophy).