– Distance: 200 miles (67/75/80 laps depending on track)
– Setup: Fixed
– Cautions: On
– Damage: On
– Fuel: 55%
– Starts: Double-file
– Fast repair: 1
– Qualifying: 2 laps, single-car (10 minutes)
– Time of day: Daytona-Late Afternoon, Daytona Circa ’08- Afternoon, iRacing SS-Afternoon, Talladega-Afternoon
– Overtime: 3 attempts
– LCQ Practice: 7:30pm ET
– LCQ Qualifying: 8:20pm ET
– LCQ Grid: 8:30pm ET
– Race Practice: 8:30pm ET
– Race Qualifying: Approximately 10 minutes after the completion of the LCQ. A 2 minute warning announcement will be made and then the practice session will be advanced.
– Past champions and drivers who are in the Top 25 in championship points are locked into the race each week. If a past champion is in the top 25 in championship points then additional transfer spots will be added to the LCQ.
– Drivers who are not locked in must race their way in via the LCQ. A predetermined # of drivers will transfer from the LCQ + 1 points provisional who does not transfer, but finishes on the lead lap. The LCQ is a 50 mile race (20/19/17 laps) with a 100% fuel cell, manual cautions and only 1 overtime attempt. Drivers who wish to participate in the LCQ must apply to join the league page on iRacing: https://members.iracing.com/membersite/member/LeagueView.do?league=7162
– Drivers who transfer from the LCQ will receive an invite to join the race server.
– If a past champion or driver in the top 25 in championship points cannot race in a single week they can indicate this by posting in the #optout channel in discord. Their spot will go to the driver next highest in championship points.
– Up to 3 drivers who have previously won in the league, but are outside the top 25 in points will be able to enter any event and will not be required to participate in the LCQ. If more than 3 drivers request a provisional, priority will go to the driver(s) with the most wins with tie breaker going to the driver who won most recently. Previous winners can request a provisional in the #provisional channel.
Race win reward:
– Champions: $50
– Past Winners: $40
– All other drivers: $30
– The driver with the most points at the end of the season is the champion. Ties are broken by wins, Top 5’s and then the highest finisher in the last race of the season.
– There are 2 drop weeks + the Twin 125 a driver did not race.
– The champion will receive $250.
– Lead a lap: 1 point
– Lead the most laps: 1 point
Rookie of the Season:
– Best finishing driver in points who has not started in more than 25% of any previous season races.
Special Event Eligibility:
– IROC V (May 2022-August 2022): Past champions who started at-least half of season 23, most recent crown jewel race winners, race winners from season 23 & 24 who started at-least half of season 23 and then drivers in order of season 23 championship points.
– Shootout (Season 25): Season 24 race winners, previous Shootout winners, past champions and any driver who finished in the top 10 in Season 24 points.
– All-Star Race: 2022 race winners, previous All-Star Race winners, past champions and RODDCAR Open segment winners.
– NASCAR Cup Next Gen Chevrolet Camaro, Ford Mustang and Toyota Camry
– Daytona International Speedway
– Daytona International Speedway Circa 2008
– iRacing Superspeedway
– Talladega Superspeedway
– No intentional wrecking.
– No hate speech.
– Steering wheel required. No console controllers.
– No passing below the double yellow line. Attempts to advance or hold a position below the yellow line on the final lap of a race will result in end of draft penalty if there is evidence another vehicle would have finished ahead absent the move below the yellow line. There is no penalty if a driver is forced below the yellow line.
– The leader on a start/restart should not accelerate until the green flag has waived.
– No passing before the start finish line on starts/restarts, however evasive action to avoid a car significantly damaged or that missed a shift is allowed.
– Black flags are only cleared under caution and immediately following a start/restart.
– Under caution drivers a lap down ore more are allowed to wave themselves around the pace car until the field has reached reached turn 3 during one to go. Drivers can use the high line or apron to pass the field until one to go where they should use the apron only. Black flags will be cleared.
– At Talladega Superspeedway if a caution comes out with more than 10 laps to go and there are no cars a lap down at the moment a “quickie caution” will be initiated allowing cars to pit once and then go back green the next time by.
– No blocking another drivers momentum.
– Leaders approaching lap car(s) must communicate where they want the lap car to yield at approximately 1 second away. The general expectation is lapped cars should yield high unless told otherwise. It is the leader(s) responsibility to re-organize if they are racing 3 or 4 wide approaching a lapped car. Lapped cars who are significantly disabled should make every effort to try and get onto the apron if being approached by the lead pack or a large group of cars.
– Do not drive through non-assigned pit stalls excessively when entering and exiting pit road.
– Bumping in the corners and tri-oval is discouraged.
– The final lap of each race or the incident causing a caution which ended the race is automatically reviewed. If the winner of the race causes an incident which gained them or helped them retain the lead they will be stripped of the win and moved to the end of the lead draft.
– If your internet connection is causing a disruption you are expected to move to the end of the draft of cars until the internet connection has been fixed. Drivers will be warned once by by race control before being removed from the race.
– If a race is interrupted by a server crash or high volume of drivers dropping from the server the race may be restarted if less than 50% of the race is completed or will be called official if 50% or more of the race is completed. If the race is called official scoring is reverted to the last completed lap prior to the server issue occurring.
– The league disables decals and numbers so custom car # paint schemes are allowed.
– Drivers are expected to run a paint scheme consistent with their assigned car #. If you do not like your assigned car # you can request to change it.
– Those with Trading Paints Pro are allowed to use a one or two digit # even if their assigned car # is three digits. For example “010” can be assigned to a driver, but they could use a “10” custom car # paint scheme. This allows for multiple drivers to use the same one or two digit #. If you do not have Trading Paints Pro it is recommended you chose a vacant one or two digit car #.
– Champions can select or change their car # to a # currently being used by any non-champion. Winners can select of change their car # to any # currently being used by any non-winner.